> RESEARCH & DEVELOPMENT LOGS

Welcome to the developer archives. Here you'll find all the latest devlogs, updates, and technical insights into our game development process.

For a comprehensive analysis of game design principles, explore our upcoming book:

THE GAME MANUAL

Deconstructing games through critical lenses

[ENTRY_the-gesamtkunstwerk-theory] 2025-04-08

The Gesamtkunstwerk Theory

Video games are the ultimate Gesamtkunstwerk — a living, interactive synthesis of all art forms, where the player becomes both audience and co-creator in a dynamic system of expression, meaning, and play.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_emotion-generators] 2025-04-08

Emotion Generators

Games can be designed as emotional machines—systems that don’t just entertain, but deliberately sculpt player feeling through systems, mechanics, narrative, pacing, and playtesting.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_to-play-is-to-learn] 2025-04-08

To Play Is to Learn

Exploring how cognitive learning models—like Bloom’s Taxonomy, Cognitive Load Theory, Dreyfus’ Skill Acquisition, and Gagné’s Instructional Design—can be used to craft games that are not just fun, but deeply human systems of learning, mastery, and transformation.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_playable-metaphors] 2025-04-08

Playable Metaphors

Designing game systems that simulate emotion, not just action..

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_when-mechanics-sing] 2025-04-08

When mechanics sing

Beneath every mechanic lies a web of rules. This is a meditation on systems, constraint, and the quiet beauty of design that transforms play into feeling.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_playground-for-the-soul] 2025-04-08

Playground for the Soul

Games are sacred spaces where we safely rehearse transformation, explore the forbidden, and play with rules—whether rooted in reality or born from fantasy.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_the-masters-of-games] 2025-04-07

The Masters of Games

A comprehensive reference of game designers, studios, and textbooks to model your own path in game creation.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_designing-for-the-mind] 2025-04-06

Designing for the Mind

Beneath every jump, puzzle, and decision lies a dialogue between the game and the brain. This essay explores how cognitive science, from neural reward circuits to emotional memory, provides designers with the tools to build systems that feel intuitive, meaningful, and deeply human.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_the-experiental-engineer] 2025-04-05

The Architect of Elsewhere

I may never wear all the shoes I imagine, yet I shape them for others to journey far.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_experiencemancer] 2025-04-05

Experiencemancer

To move the soul through play.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_the-play-theorist] 2025-04-05

The Play Theorist

Exploring play as a deep and transformative force across disciplines—beyond games, into culture, psychology, learning, and design.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_human-play-and-games] 2025-04-03

Human, Play, and Games

If Huizinga revealed the sacred roots of play, Caillois gives us a map of its forms.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_homo-ludens-sacred-play] 2025-04-03

What Makes Us Humans

To play is not to escape reality—it is to shape it. From ritual to esports, from myth to Minecraft, Huizinga’s Homo Ludens reveals that to understand play is to understand what makes us human.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_engineering-fun] 2025-04-03

Engineering Fun

Fun is not a mystery—it is a system. To design fun is to structure the feedback loops, constraints, and dynamics that give rise to joy, mastery, tension, and flow.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_the-beauty-of-games] 2025-04-01

The Beauty of Games

Games are the aesthetic form of thinking and doing—an experiential, systemic, and participatory art through which we explore meaning, beauty, and self-awareness in motion.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_game-as-math-model] 2025-04-01

Your Game is a Mathematical Model

Matrix, Systems, Numbers, and Data.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_what-is-game-feel] 2025-03-19

What is Game Feel?

Exploring the intangible feedback loop that brings games to life.

READ_TIME: ~5 MIN READ_ENTRY
[ENTRY_video-games-vs-missiles-loc] 2025-03-25

Fun Fact: Video Games Have More Code Than Missiles

A surprising look at how video game codebases stack up against aerospace systems.

READ_TIME: ~5 MIN READ_ENTRY
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