Welcome to the developer archives. Here you'll find all the latest devlogs, updates, and technical insights into our game development process.
For a comprehensive analysis of game design principles, explore our upcoming book:
THE GAME MANUAL →Deconstructing games through critical lenses
Video games are the ultimate Gesamtkunstwerk — a living, interactive synthesis of all art forms, where the player becomes both audience and co-creator in a dynamic system of expression, meaning, and play.
Games can be designed as emotional machines—systems that don’t just entertain, but deliberately sculpt player feeling through systems, mechanics, narrative, pacing, and playtesting.
Exploring how cognitive learning models—like Bloom’s Taxonomy, Cognitive Load Theory, Dreyfus’ Skill Acquisition, and Gagné’s Instructional Design—can be used to craft games that are not just fun, but deeply human systems of learning, mastery, and transformation.
Designing game systems that simulate emotion, not just action..
Beneath every mechanic lies a web of rules. This is a meditation on systems, constraint, and the quiet beauty of design that transforms play into feeling.
Games are sacred spaces where we safely rehearse transformation, explore the forbidden, and play with rules—whether rooted in reality or born from fantasy.
A comprehensive reference of game designers, studios, and textbooks to model your own path in game creation.
Beneath every jump, puzzle, and decision lies a dialogue between the game and the brain. This essay explores how cognitive science, from neural reward circuits to emotional memory, provides designers with the tools to build systems that feel intuitive, meaningful, and deeply human.
I may never wear all the shoes I imagine, yet I shape them for others to journey far.
To move the soul through play.
Exploring play as a deep and transformative force across disciplines—beyond games, into culture, psychology, learning, and design.
If Huizinga revealed the sacred roots of play, Caillois gives us a map of its forms.
To play is not to escape reality—it is to shape it. From ritual to esports, from myth to Minecraft, Huizinga’s Homo Ludens reveals that to understand play is to understand what makes us human.
Fun is not a mystery—it is a system. To design fun is to structure the feedback loops, constraints, and dynamics that give rise to joy, mastery, tension, and flow.
Games are the aesthetic form of thinking and doing—an experiential, systemic, and participatory art through which we explore meaning, beauty, and self-awareness in motion.
Matrix, Systems, Numbers, and Data.
Exploring the intangible feedback loop that brings games to life.
A surprising look at how video game codebases stack up against aerospace systems.
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